Email: info@alltrainings.in

The Complete Unity Ai Course

Course

THE COMPLETE UNITY AI COURSE

Category

Unity and Blender Training Insitute

Eligibility

Graduates and Technology Aspirants

Mode

Regular Offline and Online Live Training

Batches

Week Days and Week Ends

Duration :

Fast Track and Regular 60 Days

Unity and Blender Objectives

•How to Get Certified in Unity and Blender.
•Work with standard programming skills in Unity and Blender.
•Learn how to use conditional statements in Unity and Blender.
•Eliminate duplicate code and consolidate script files using Unity and Blender.
•Learn How to interact with Unity and Blender, Step By Step
•How to build your own apps and scripts using Unity and Blender.
•Beginner to Advance Level: Learn to Plan, Design and Implement Unity and BlenderUnderstand Unity and Blender and how to use it in designing and building apps.
•with this time saving course you will Learn Unity and Blender and ready to use it

the complete unity ai course Course Highlights

•Get job-ready for an in-demand career
•Resume & Interviews Preparation Support
•Learn Core concepts from Leading Instructors
•Personal attention and guidance for every student
•Assignments and test to ensure concept absorption.
•Project manager can be assigned to track candidates’ performance
•One-on-one training, online training, team or Corporate training can be provided
•This Instructor-led classroom course is designed with an aim to build theoretical knowledge supplemented by ample hands-on lab exercises

Who are eligible for Unity and Blender

•Android, Android Sdk, Freshers, Electronics, Java, Android Developer, B.tech, M.tech, Application Support, Software Engineering, Advanced Java, android
•delphi, wpf, Oracle Forms, wlan, wifi, wimax, nms, ems, oss, Big Data, hadoop, dpi, snmp, c, Cloud Computing, Vlsi, Data Structure, Algorithm
•Java, .Net, Selenium, QTP, DBA, PHP, Neoload, Manual Testing, Rest, Soap, Web Services, SQL, UI, Peoplesoft, Cloud
•Php Developer, Html Developer, front end developer, Ux Designer, Angularjs Developer, Software Developer, Software Testing, Dotnet Developer, Ui Developer, Ui
•Senior web designer, senior web developer, Ui Designer, Ui Programmer, php, mysql, smarty, jquery, Javascript, ajax, bootstrap, html 5, css 3, android, ios

THE COMPLETE UNITY AI COURSE Topics

Intro to Unity
•Unity Editor
•Moving a Cube
•Materials
•Lights
•Particle System
•Applying Physics
•Asset Store
•Intro to Coding
•Variables
•Methods
•If Blocks
•Loops
•Intro to Inputs
•Key Presses
•Moving a Player
•Jumping
•Moving Forward
•Cycling Cameras
•Intro to Prefabs
•Introduction to Prefabs
•Random Angles
•Explosion Effects
•Adding Explosion Effects
•(Project) Pathfinding Algorithm Game
•Gameplay
•Motivation
•Project Setup
•Node
•String Map
•A-Star Setup
•A-Star Loop
•Auxiliary Methods
•Finishing the Algorithm
•Importing 2D Assets
•Building a Level
•From console to Visual
•Adding Tanks
•Identifying Nodes
•Creating Movement
•Moving the Tank
•Visually Moving the tank
•Smooth Movement
•Smooth Rotation
•Ordering the Tank to move
•Speeding the Player up
•Spawning Logic
•Crate Visuals
•Adding Crates to Valid Positions
•Collecting Crates
•Game Interface
•Score Counting
•User Interface
•Starting the Game
•Game Over Screen
•Highscore
•Finale and Resources
•Sounds
•Challenge
•Source and Assets – Mammoth Interactive
•3D NavMesh Game – Setup
•Building an Environment
•Camera Follow
•Raycasts
•Navmesh and Agents
•Navmeshes
•Navmesh Agent
•Adjusting Agent Types
•Agent Steering
•Slopes
•Minerals
•Mining Ore
•3D NavMesh Game – Finale
•Transparency
•Interface and Tutorial
•Integrating Sounds
•Source Code and Art Assets – Mammoth Interactive
•Unity Machine Learning with Python
•Game 1 – Gameplay
•Environment Setup
•Generating a Build for Learning
•Training Process
•Running the Trained Model
•Creating an Academy
•Making a playable scene
•Setting the reward logic
•Training the catcher academy
•External Assets
•Game 2 – Steering Behaviors
•Game 2 – Gameplay
•Adding a Background
•Creating a Spaceship
•Rotating the Player
•Asteroid Belt
•Modularizing The Rotation
•Creating Steering Behaviors
•Steering Behaviour Wander
•Steering Behaviour Seek
•Steering Behaviour Arrival
•Steering Behaviour Flee
•Steering Behaviours Pursuit And Evade
•Steering Behaviour Path Following
•Steering Behaviour Path Following (Cont’d)
•Steering Behaviour Follow Leader
•Steering Behaviour Separation
•Destroying the Player
•Explosion Animation
•Interface and Game Flow
•Audio
•Source Files – Mammoth Interactive
•Sketch
•Course Intro and Sketch Tools
•Sketch Files – Sketch Tools
•Sketch Basics and Online Resources
•Plug-ins and Designing your First Mobile app
•Your First Mobile App Continued
•Sketch Files – Your First Mobile App
•Shortcuts and Extra tips
•Sketch Files – Shortcuts by Mammoth Interactive
•Learn to Code in HTML
•Intro to HTML
•Writing our first HTML
•Intro to Lists and Comments
•Nested Lists
•Loading Images
•Loading Images in Lists
•Links
•Images as Link
•Mailto Link
•Div Element
•Learn to Code in CSS
•Introducing the Box Model
•Writing our First CSS
•More CSS Examples
•Inheritance
•More on Type Selectors
•Getting Direct Descendents
•Class Intro
•Multiple Classes
•id Intro
•CSS Specificity
•Selecting Multiple Pseudo Classes and Sibling Matching
•Styling Recipe Page
•Loading External Stylesheet
•D3.js
•Introduction to Course and D3
•Source Code
•Handling Data and Your First Project
•Continuing your First Project
•Understanding Scale
•Complex charts, Animations and Interactivity
•Introduction to PyCharm
•Downloading and Installing Pycharm and Python
•Exploring Pycharm
•Learning Python with Mammoth Interactive
•Python Language Basics
•Intro to Variables
•Variables Operations and Conversions
•Collection Types
•Collections Operations
•Control Flow If Statements
•While and For Loops
•Functions
•Classes and Objects
•Flask
•Setting Up and Basic Flask
•Setting up Terminals on Windows 7 and Mac
•Terminal basic commands and symbols
•Source Code – Setting up Flask
•Source Code – Basic Flask HTML & CSS
•Basic Flask Database
•Source Code – Basic Flask Database
•Flask Session and Resources
•Source Code – Flask Session
•Flask Digital Ocean
•Flask Digital Ocean Continued
•Xcode Fundamentals
•Intro and Demo
•General Interface
•Files System
•ViewController
•Storyboard File
•Connecting Outlets and Actions
•Running an Application
•Debugging an Application
•Source Code and Art Assets
•Swift 4 Language Basics
•Language Basics Topics List
•Variable and Constants
•Learning Goals
•Intro to Variables and Constants
•Primitive types
•Strings
•Nil Values
•Tuples
•Type Conversions
•Assignment Operators
•Conditional Operators
•Variables and Constants Text.playground
•Topics List and Learning Objectives
•Intro to Collection Types
•Creating Arrays
•Common Array Operations
•Multidimensional Arrays
•Ranges
•Collection Types Text.playground
•Control flow
•Intro to If and Else Statements
•Else If Statements
•Multiple Simultaneous Tests
•Intro To Switch Statements
•Advanced Switch Statement Techniques
•Testing for Nil Values
•Intro to While Loops
•Intro to for…in Loops
•Intro to For…In Loops (Cont’d)
•Complex Loops and Loop Control statements
•Control Flow Text.playground
•Intro to Functions
•Function Parameters
•Return Statements
•Parameter Variations – Argument Labels
•Parameter Variations – Default Values
•Parameters Variations – InOut Parameters
•Parameter Variations – Variadic Parameters
•Returning Multiple Values Simultaneously
•Functions Text.playground
•Classes, Struct and Enums
•Intro to Classes
•Properties as fields – Add to Class Implementation
•Custom Getters and Setters
•Calculated Properties
•Variable Scope and Self
•Lazy and Static Variables
•Behaviour as Instance Methods and Class type Methods
•Behaviour and Instance Methods
•Class Type Methods
•Class Instances as Field Variables
•Inheritance, Subclassing and SuperClassing
•Overriding Initializers
•Overriding Properties
•Overriding Methods
•Structs Overview
•Enumerations
•Comparisons between Classes, Structs and Enums
•Classes, Structs, Enums Text.playground
•Practical MacOS BootCamps
•Introduction and UI Elements
•Calculator Setup and Tax Calculator
•Calculate Tax And Tip – Mammoth Interactive Source Code
•Tip Calculator and View Controller
•View Controller – Mammoth Interactive Source Code
•Constraints
•Constraints – Mammoth Interactive Source Code
•Constraints Code
•Refactor
•Refactor – Mammoth Interactive Source Code
•MacOsElements – Mammoth Interactive Source Code
•Data Mining With Python
•Data Wrangling and Section 1
•Project Files – Data Mining with Mammoth Interactive
•Project Files – Data Wrangling with Mammoth Interactive
•Data Mining Fundamentals
•Project Files – Data Mining fundamentals with Mammoth Interactive
•Framework Explained, Taming Big Bank with Data
•Project Files – Frameworks with Mammoth Interactive
•Mining and Storing Data
•Project Files – Mining and Storing with Mammoth Interactive
•NLP (Natural Language Processing)
•Project Files – NLP with Mammoth Interactive
•Summary Challenge
•Conclusion Files – Mammoth Interactive
•Introduction to Video Editing
•Introduction to the Course
•Installing Camtasia
•Exploring the Interface
•Camtasia Project Files
•Setting Up a Screen Recording
•Introduction and Tips for Recording
•Creating a Recording Account
•Full Screen vs Window Mode
•Setting the Recording Resolution
•Different Resolutions and their